Batman Telltale Episode 1 Realm of Shadows Walkthrough – All Choices

Batman Telltale Episode 1 Realm of Shadows Walkthrough – A complete  — Episode One: Realm of Shadows, with all the options possible and what impact they have.

If you have ever played with a Telltale game before then you know the drill here. As Bruce Wayne/Batman you are going to find a great deal of options that will affect the later episodes, and if you are here then you are the type of person who would like to understand what those impacts will be. Because this is the first episode we do not know what many of these are yet, but what we do know we have set down here, chapter by chapter, in addition to marking out the vital choices you want to be worried about.

Batman Telltale Episode 1 Realm of Shadows

 

Batman the Telltale collection Episode One Chapter One: Welcome to Gotham Walkthrough

Your initial introduction to Bruce Man – no, I mean Bat Wayne – is in the center of foiling a heist on or around the 52nd narrative of the City Hall.This is intercut with Alfred fussing over Bruce back in the manor after, and there’s some incidental conversation with him. You do not score any ‘Alfred will recall that’ points to get it, it is more a flavour of this approach you can take to being Batman.

The first among the more important type of conversations is with Catwoman, upon the roof of said City Hall, when she asks you why you dress up like a bat and beat the heck out of people. She’ll remember your answer, though she asks you almost precisely the same thing later in the episode, also:

Nobody else can do the job

Batman the Telltale collection Episode One Chapter 2: The One that Got Away Walkthrough
As Bruce Wayne you finally have to take care of a fundraiser for Harvey Dent’s mayoral campaign. Your conversation with Harvey will not have any enormous effect for later in the chapter, but you do get to help choose a motto for him if you want, your alternatives being:

Harvey will then take you to talk to Regina and Bob Zellerbach, influential donors who Harvey wants on board with the effort. Bob makes some old cash noise about how he does not know Harvey, but he expects Bruce because he is a Wayne.

My name does not matter.

Tonight is all about Harvey.

Harvey takes note of the first two alternatives and the Zellerbachs the last. Bob then goes off on one about how one guy can not mend everything and etc., that provides you another dialog alternative:

Harvey Dent can

Hope can light the shadow

Once more, you’ll find a prompt that the Zellerbachs recall your answer, but you won’t get a response from Harvey regardless of which one you pick. The Zellerbachs will then start describing how awful the Waynes death was, seemingly aware that it occurred before Bruce but ploughing ahead anyhow. You can respond politely or curtly, but they won’t be particularly bothered by it.

After your delightful chat with the Zellerbachs has completed, Vicki Vale will approach you. Harvey asks her to leave, and you may agree with him or you’ll be able to let her stay – either on or off the album. If you let her remain on the album then keep this in mind as you speak to her, because she is a goddamn journalist after all. Anyway, Bruce does his bored playboy flirting thing, and she will ask if he is actually enjoying the celebration:

Politics bore me

Better, now that you are here

The second option is obviously the most flirtatious, whilst the third choice is the least so, but whatever you say Vicki will Remember That. She’ll then see that you’ve got blood on your shirt, but you can cover this up successfully with some of the dialogue options; it is really just so Alfred may have a go at you about it later on.

At this stage Falcone, noted mob boss, will crash the party. Harvey will tell you that it is for the greater good to talk to him and you are able to react to him, but even if you say you do not need Falcone in your house you will still have to deal with him. The substantial choice comes when Falcone offers his hand. In either case your decision is going to be on the front page of the next morning’s newspaper, which you can view on the actions to Cobblepot Park. Additionally, it will be mentioned in the press conference in chapter three.

Key Choice: As you enter a personal audience with Falcone you can decide to insist Harvey is party to it, or he remains outside; according to this finish slate about a two thirds of gamers enable Harvey to remain. Harvey will remember your decision; he will also keep in mind some of this conversation beats you have with Falcone, such as the next, where Falcone says he would rather Harvey really do something than just talk about it:

I understand completely

Falcone will request you to chalk his pool cue. You can leave the chalk on the table, toss the chalk back, or do as he asks. Leaving the chalk is the most neutral action, but it will still annoy Falcone, and he will remember what you do in any circumstance. He will follow up with a tortuous business analogy based around playing pool, and he would like to be your buddy.

You and I are not friends

I get along with everybody

I am just doing this for Harvey

Surprisingly, there is no answer you can provide here that won’t end in Falcone getting up on your grill. But he does recall whichever decision you make, so it is possible that if Bruce Wayne meets Falcone again later he will remember how aggressive you’re. In any case, the large deciding choice from the conversation is the final one, wherein Falcone says that Wayne Snr. There are, as always, three alternatives:

Whatever you say

You should go

Do not talk about my dad

The only one that leads to Falcone departing happy is the very first one (he gives you a pat on the cheek and calls you a ‘good child’). Another two result in him leaving and calling you a prick, although he will, again, don’t forget the choice you expressly made – if you let him back off your father he laughs, so you might have exposed a potential weak spot that will appear in future chapters.

Batman the Telltale collection Episode One Chapter Three: Meet the Press Walkthrough

At the beginning of this chapter you will be down in the Batcave decoding what you stole from Catwoman, and Alfred will come your choice. In case you were friendly with Falcone he will say he’d have been tempted to be less polite, and if not he will say it nearly got “cut throat”, but it is not a essential conversation point. However, Alfred will start suggesting Bruce and/or Batman be cautious and lay low. The first conversation alternative has no ‘Alfred will remembers’ attached to it, but the moment, after he cites that Vicki Vale noticed that your injuries, does. You may respond as follows:

I have got it covered

You are right, Alfred

It seems Alfred is essentially keeping track of just how much of a reckless douche you’re. After this you do not need to be worried about your choices until you transition into another place, which is Cobblepot Park. Make your way to the park, examine the incidental bits and pieces, do what you need to do. The next section does not activate until you consider the statue, so do this and manage the resultant mugging (that will happen no matter what you say) and then turn to Oz. Your first reaction to him does not matter, but the second, where he expresses sadness at what has happened to his parents’ park, does:

The place is a mess

You’re right

Oz will remember your answer, and if you choose option two he will not be best pleased about it. He’ll discuss the death of his parents and you can choose how sympathetic you are in response:

I lost my parents also

That is how things are

I am sorry, Oswald

Obviously the second choice there’s the uncaring one that will annoy Oz. When Oz asks why Falcone was in your party you have a selection of responses:

It is not what you think

In this case the second choice will actually placate him, but he won’t recall your answer for later.

I am not your enemy

You won’t win that struggle

Oz will then slouch his way from the park, as you get to drive a Ferrari to a press conference. Neither do your first responses in the press conference (though it is possible to inject as much drama to it as you like), until the press begin asking you questions directly. These have no observable effect in this episode, but they’ll be recalled by the press.

In response to what the destiny of Arkham Asylum should be:

Leave it standing

Tear it down

He had been Harvey’s guest

It is a free country

At this time it all gets a bit tasty. Alfred will attempt to get in contact again (to tell you that the police are in the manner), but if you ignore him or not you will begin getting questions about the Wayne family having links to the mob going back years. Your responses here, yet more, don’t have any effect, but you can cut the interview short, if you would like to, by selecting ‘No comment’, and moving to another chapter.

Batman the Telltale collection Episode One Chapter Four: World’s Greatest Detective Walkthrough
When you arrive in Wayne Manor the authorities are already turning it over, and Jim Gordon will serve you with a warrant (your answer to him does not really matter). You have two more conversation points with Gordon, and none of them have a ‘remember this’, though you may want to avoid being overly antagonistic towards him.

Key Choice: Vicki Vale will look once he has gone, and you do not need to be too precious about your answer to her until you have the choice to go on record about the allegations against your family:

If you give her one then it will play on the radio at the end of the episode and, one presumes, will turn up later in the game. You can also not give her a quote in any respect. An overwhelming amount of players decide to give Vicki a quotation.

Cut into the Triste Cafe, where you have come to have a go at District Attorney Harvey Dent for not warning you about the search warrant. Responding Harvey will simply take note if you react ‘Someone’s after me’. You can then accuse him of knowing more than he is letting on, and then discuss who could be behind the signs, but neither of these have a significant effect. There’s one last conversation alternative with Harvey that he certainly takes note of, no matter that you pick. He says he won’t have the ability to earn the case disappear if it damages the effort, and you need to respond:

I will do this myself

We stick together

Harvey will remember what you opt to say.

It is at this point that Selina Kyle shows up. Who knew? There is no way to run this conversation incorrectly, because it is facilitating a plot point. This continues past Harvey going to answer his mobile phone. The only conversation alternative which will cause Selina to take note is when she asks you, for the next time, why you bother doing the Batman item:

I’m the great guy

No excuses

Selina will remember your answer, but she does not appear from the episode again, and neither do the conversations with her and Harvey.

The remainder of this chapter is taken up with an investigation down in the docks, where a warehouse has become the scene of a foul and bloody murder. Or murders, to be precise: a group of policemen and mercenaries have had a shoot out and you will need to piece everything together by studying the scene and linking clues together. You will be prompted to examine the exploded body and the subject of explosion, and link them together, by the sport.

The bits you will need to examine to your special crime fighting techo-cowl yourself are, from left to right: the dead policeman behind you and to the left; the wooden pallets in the open container, another shipping container along with the shrapnel inside it; the lifeless Palestinians on the ground; the unscorched field of floor facing the explosion; the dead policeman with a white climb; the sniper on the right (analyze both his face and his utility belt – he’s a matchbook in his belt); and the dead policeman to the right of the above merc (analyze his fingers and then his mind – it is possible to pull a bullet from his head).

You then have to link together the dead policeman’s hands to the mercenary with the face, the incendiary around to the shrapnel from the shipping container, along with the explosion epicentre with the unscorch location. You’ll then need to start looking for the sniper nest – it is on the balcony on the left side, as opposed to in the shelving or on peak of the stairs.

Just discover the sniper and beat him to speak, now have a range of different options to get there of varying levels of physicality, but they all work.

Key Choice:After all his beans are spilt you can break the man’s arm, but the police arrive shortly afterwards, and Gordon will notice if you’re violent or nonviolent. The players’ choice for this is fairly close. You monsters.

You can choose to stay and speak to Gordon or to disappear in the night. If you speak to Gordon.

Going after Falcone

I am doing your job

Great to see you too

Gordon will remember your selection. You are currently on to the final chapter!

Batman the Telltale collection Episode One Chapter Five: Room With a View Walkthrough

Alright, this one is quite straightforward. This chapter opens with Alfred once again having a go at Bruce for being Batman too difficult, since that sniper is currently in hospital. Alfred will make note of your answer, then ramble about your parents legacy for a little, and finally provide the bloodied ticket stubs in the night the Wayne’s were killed. You can either keep them or split them up, before noticing that Catwoman’s record has completely decrypted, and was concealing a good deal of evidence tying Mayor Hill to Falcone’s illegal operations.

Key Choice: Your choice now is to provide the proof to Vicki Vale or Jim Gordon so as to help take Falcone down (either in the press or with the authorities, on the roads). You will then meet with whichever you chose to proceed with, and have a conversation where they ask what your motivations are. You can reply saying that you trust them, you will need a favour, or you simply want Falcone removed, and your choice here would be recalled. It is reasonable to assume that this will appear later in the game. Nearly all players give the proof to Gordon.

You will then match to take down Falcone straight in his club. Almost this whole section, where you brutally take out a few mobsters with furniture and batarangs and so forth, you’ll be able to play without worrying about your choices, though you’ll need to be on point with your time events (and we can not really assist you with that).

Key Choice: The only bit you will need to keep an eye out for is the end, where you can either request Falcone (comparatively) peaceably, or you can, quote unquote, ‘brutalise’ him, in full view of a news scene and a number of police officers. So. Most people decide to arrest Falcone, which means you are going to break a man’s arm once you have him tied upside down, but you will arrest people when a camera is on you. Nice.

Congrats, you’ve now finished the first episode of a brand new Batman game. Please enjoy watching how a number of other people picked the exact things as you, and waiting a few months for the next episode to look.

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